Godot Daily

Daily summaries of Godot engine development across rendering, editor, tooling, and platform support.

About this developer podcast

Godot Daily turns GitHub activity into short audio updates.

Episodes cover commits, pull requests, issues, and release work.

Use this page to listen, subscribe, and find related developer podcasts.

This show page is the public hub for the podcast. It has one stable listen URL.

Use it to find RSS feeds, recent episodes, related shows, and older episode links.

If the project is quiet, new episodes may pause until there is useful activity to summarize.

Recent episodes from Godot Daily

  1. Editor Polish and Platform Cleanup

    Today's merges cluster around editor UX refinement and Android tooling maturity, with a scattering of correctness fixes in core vectors, crypto, and audio. No single sweeping change dominates; instead, the pattern is broad, incremental…

  2. Metal Rendering Overhaul and Editor Stability Sweep

    The big story is a broad Metal rendering rework that changes barrier synchronization defaults without touching D3D12 or Vulkan, alongside a wide batch of editor crash fixes and small correctness patches across GDScript, physics, and…

  3. Weekly Recap - Editor Docks Grow Up, Rendering Gets Leaner

    This week's fifty pull requests centered on reshaping the editor's dock and main screen system, alongside a cluster of rendering and memory efficiency work spanning Metal, texture streaming, and engine-wide data structures. VisionOS…

  4. Cleanup, Correctness, and a Grab Bag of Fixes

    A dense day of small correctness fixes across rendering, physics, and GDScript tooling, alongside two unusually broad, low-context pull requests that reviewers should scrutinize closely before merging.

  5. Editor Cleanup and Contact Point Zero

    A wave of editor stability fixes converged around docks, debugger tabs, and 3D viewport visibility, while separate performance work targeted physics threading and vector allocation overhead.

  6. Big Rendering Wins, Editor Polish Everywhere

    Two major systems landed today—texture mip-level streaming and expanded visionOS support—while a wave of smaller fixes cleaned up editor usability, animation correctness, and platform-specific input handling.

  7. GDType Cleanup and a Wave of Texture Fixes

    The GDType refactor continued with a rename and a runtime memory reduction, while a cluster of texture and compression fixes from one contributor closed out several long-standing image import bugs.

  8. Platform Backends Get a Deep Clean

    A wave of merges tightened up low-level platform code — from Metal's texture allocation model to Linux key mapping and joystick input — while big feature work landed in shaders and rendering. The throughline is hardening the engine's…

  9. Editor Architecture Keeps Shifting
  10. Weekly Recap - Core Architecture Overhaul & Apple Platform Expansion
  11. Trimming the Engine's Runtime Fat
  12. Under-the-Hood Performance and Polish
  13. Squeezing Out the Overhead
  14. Build Config Cleanup and Apple XR Expansion
  15. Apple Platforms and Physics Cleanup
  16. Platform Cleanup and macOS Flexibility
  17. macOS Cleanup and Editor Runtime Tools
  18. Weekly Recap - Old Branches, Cleanup, and Editor Polish
  19. Rendering Bugs and One Very Busy Contributor
  20. Command Palette Overhaul and Silent Crash Fixes
  21. Editor Workflow Overhaul and Baseline Bumps
  22. Old Branches, New Cleanup
  23. Cleanup, Crashes, and Cross-Platform Fixes
  24. Hardening Editor Internals and Locking Down Release Builds
  25. Old Core Code Gets Rebuilt
  26. Weekly Recap - Legacy Fixes, XR Expansion, and Editor Polish
  27. Timing Bugs and Object Lifetime Fixes
  28. Trimming the Release Template
  29. Editor Polish and a Cluster of Correctness Fixes
  30. Editor Bugs and API Cleanup
  31. Rendering Fixes Take Center Stage
  32. Display Scaling, Debugger Sync, and a Wave of Small Correctness Fixes
  33. Rendering Backends Get a Cleanup Pass
  34. Weekly Recap - Security Hardening & Release Stabilization
  35. Cleanup and Correctness Pass
  36. Bug Fixes Take Center Stage
  37. Editor Polish and Cleanup Day
  38. Stabilizing 4.7 and Chasing Down Regressions
  39. Core Cleanup and Mobile Editor Fixes
  40. Editor Polish and Long-Standing Bug Fixes
  41. Sanitizer Sweep and the Return of Web Export
  42. Weekly Recap - Editor Refactors and Security Housekeeping
  43. Sanitizer Sweep and the Great Doc Cleanup
  44. Randomness, Rendering, and a Wave of Cherry-Picks
  45. Old Branches, Old Bugs, and a Physics Overhaul
  46. Editor Inspector Gets a Facelift
  47. Core Cleanup and Editor Polish
  48. The Great Engine Slim-Down
  49. Editor Polish and Rendering Bug Fixes
  50. Weekly Recap - Core Cleanup and Editor Polish
  51. Slimming the Engine, One Module at a Time
  52. The Great Vector Cleanup
  53. The Great Server Untangling
  54. Cleanup, Decoupling, and Editor Precision
  55. Core Cleanup and GDScript Correctness Push
  56. Hardening Pass Across Editor and Rendering
  57. Review Process Under the Microscope
  58. Weekly Recap - Security Patches & Editor Cleanup
  59. A Day of Crash Fixes
  60. A Day of Bug Fixes and One Big Bet
  61. Platform Fixes and Editor Polish
  62. Security Patches and a GDScript Cleanup That Needed a Fast Follow
  63. A Security Patch Goes Four Ways
  64. Security Patches and Platform Minimums
  65. The Great Core Cleanup
  66. Weekly Recap - Memory Safety, Rendering Fixes, and Third-Party Overhauls
  67. Cleaning Up the Core
  68. Security Overhaul and the Cost of Hidden Work
  69. Rendering Validation Cleanup
  70. Rendering Crashes and Core Cleanup
  71. Weekly Recap - Threading Fixes & Asset Pipeline Improvements
  72. Physics Bug Fixes and Rendering Improvements
  73. Physics Fixes and Audio System Cleanup
  74. Threading Fixes and Performance Improvements
  75. Editor Polish and Platform Support Expansion
  76. Pathfinding and Navigation Upgrades
  77. Editor Stability and Rich Text Fixes
  78. Deadlock Fixes and Animation System Improvements
  79. Weekly Recap - Engine Stability & Animation System Refinements
  80. Threading and Deadlock Resolution
  81. Internationalization Fix for SpinBox Controls
  82. Performance Optimizations and Editor Refinements
  83. Platform Support Expansion and Rendering Fixes
  84. Editor Selection Fixes and Rendering Patches
  85. Animation System Fixes and Rendering Optimizations
  86. Editor Polish and GDScript Reliability
  87. Weekly Recap - Platform Stability & Resource Management
  88. Resource Loading Fixes and Texture Compression Updates
  89. Resource Loading Fixes and Texture Compression Updates
  90. iOS and UI Container Fixes
  91. UI Fixes and Platform Updates
  92. GPU Compatibility and Editor Polish
  93. Mobile Rendering and Editor UI Improvements
  94. Weekly Recap - Android Fixes & Editor Polish
  95. Android Crash Fix and Editor Polish
  96. Editor Polish and Third-Party Updates
  97. Android Updates and Editor Fixes
  98. Editor Polish and Performance Fixes
  99. Platform Fixes and Editor Improvements
  100. Weekly Recap - Editor Improvements & Bug Fixes

Episode archive for Godot Daily

  1. Editor Fixes and Export Improvements
  2. UI Fixes and Stability Updates
  3. Accessibility and Android Fixes
  4. Accessibility and Editor Improvements
  5. UI Polish and Rendering Fixes
  6. GUI Layout Fixes and Rendering Improvements
  7. HDR Display Support and Threading Fixes
  8. Polish Mode Activated
  9. Android Fixes and Editor Improvements
  10. Weekly Recap - Editor Fixes and VR Improvements
  11. Editor UI Fixes and Dependency Updates
  12. Animation Fixes and Build System Updates
  13. Editor Polish and Bug Fixes
  14. UI Material Inheritance and Animation Fixes
  15. HDR Screenshot Rollback and Editor Improvements
  16. Weekly Recap - Editor Polish & Platform Stability
  17. Text Rendering Updates and UI Fixes
  18. macOS Color Picker Fix and UI Improvements
  19. GDScript Improvements and UI Fixes
  20. Third-Party Library Updates and UI Improvements
  21. Weekly Recap - Android Platform Modernization
  22. Weekly Recap - Engine Modernization & Platform Updates
  23. UI Controls Major Overhaul
  24. Weekly Recap - Rendering Improvements & Quality Enhancements
  25. Weekly Recap - Graphics Powerhouse & Developer Experience
  26. HDR Revolution and Physics Polish
  27. Raytracing Revolution & Developer Experience Wins
  28. Particle Power-Up & Editor Polish Galore
  29. Accessibility Wins and Editor Polish
  30. Cross-Platform Polish & Accessibility Wins
  31. Metal Driver Maintenance Marathon
  32. Weekly Recap - Core Refactoring & Editor Polish Galore
  33. Xcode 26.4 Compatibility Fix
  34. Spring Cleaning and Bug Squashing
  35. UI Polish & Platform Perfection
  36. Small Fixes, Big Impact - The Threading Include Story
  37. Editor Polish Bonanza
  38. Memory Safety Win on Wayland
  39. Code Quality Revolution
  40. Memory Safety Revolution
  41. Text Rendering Revolution & Particle Power-Up
  42. Spring Cleaning and Polish Pass
  43. Weekly Recap - Animation Powerhouse Week
  44. Animation Revolution - Major Performance Wins and Editor Polish
  45. Spring Cleaning and Polish Party
  46. Animation Polish and Core Math Fixes
  47. Interface Polish & Developer Experience Wins
  48. Spring Cleaning the Codebase
  49. Polish & Performance Party
  50. Weekly Recap - Editor Polish & Infrastructure Refinements
  51. UI Polish & Developer Experience Boost
  52. Spring Cleaning Edition - Major Code Cleanup and Autoload Improvements
  53. The Great Include Cleanup - Faster Builds Ahead!

More public developer podcasts

Browse other public Podlog show hubs with crawler-readable RSS and episode links.

  1. Next Js Daily 54 episodes
  2. Headroom Daily 63 episodes
  3. Agent Of Empires Daily 54 episodes
  4. Frigate NVR Updates 197 episodes
  5. Linux Kernel 188 episodes
  6. Homebrew 209 episodes
  7. TypeScript 98 episodes
  8. Ruby on Rails 202 episodes
  9. Redis 177 episodes
  10. Next.js 211 episodes
  11. Vue.js 150 episodes
  12. Rust 181 episodes
  13. Ruby Core Updates 204 episodes
  14. Python 194 episodes
  15. Go 194 episodes
  16. VS Code 212 episodes
  17. Node.js 206 episodes
  18. Django 198 episodes
  19. React Native 155 episodes
  20. PostgreSQL 198 episodes
  21. Kubernetes 207 episodes
  22. LangChain 192 episodes
  23. Ollama 196 episodes
  24. PyTorch 211 episodes
  25. Openharness Daily 26 episodes
  26. Maestro Daily 53 episodes
  27. Navidrome Daily 72 episodes
  28. Next.js Daily 213 episodes
  29. Pi Mono 93 episodes
  30. OpenClaw 170 episodes
  31. RuView 131 episodes
  32. Agora Next Updates 228 episodes
  33. Rails Daily 212 episodes
  34. Home Assistant Daily 217 episodes
  35. Linux Kernel Daily 193 episodes
  36. React Daily 109 episodes
  37. Jabref Daily 64 episodes
  38. BlocksBeyondTheStars Daily 46 episodes
  39. Jabref Daily 65 episodes
  40. Videorc Daily 53 episodes
  41. Shannon 83 episodes
  42. iCloud Photos Downloader 27 episodes
  43. Onlook Design Updates 34 episodes
  44. Buzz Transcription 80 episodes
  45. The Algorithm Daily 15 episodes
  46. TailwindCSS 119 episodes
  47. AtomVM Daily 15 episodes
  48. NativeScript iOS Daily 26 episodes
  49. Agora Next Daily 12 episodes
  50. Energy Inc Ace Mate Learning Daily 2 episodes
  51. tiny-gpu Daily 20 episodes
  52. OpenAI Skills 52 episodes
  53. Crush Daily 1 episode
  54. ControlNet Daily 0 episodes
  55. FinceptTerminal Daily 0 episodes