Godot Daily
Daily summaries of Godot engine development across rendering, editor, tooling, and platform support.
About this developer podcast
Godot Daily turns GitHub activity into short audio updates.
Episodes cover commits, pull requests, issues, and release work.
Use this page to listen, subscribe, and find related developer podcasts.
- Format: public podcast hub
- Feeds: daily and weekly RSS
- Content: recent episodes, archive links, and related shows
This show page is the public hub for the podcast. It has one stable listen URL.
Use it to find RSS feeds, recent episodes, related shows, and older episode links.
If the project is quiet, new episodes may pause until there is useful activity to summarize.
Recent episodes from Godot Daily
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Animation Reliability and Mesh Gizmos
Fifteen pull requests centered on editor reliability and usability, led by three animation fixes and long-missing 3D mesh handles. Tile map, particle, and layout corrections round out a stability-driven day.
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Rendering Reliability and Physics Slimdown
Merged fixes tighten lightmap, Metal, OpenXR and Linux display handling, while core work cuts Godot Physics binary size and speeds array operations. The pattern is reliability plus footprint: fewer platform-specific failures and leaner…
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4.8 Beta Arrives Amid Renderer and Wayland Fixes
Godot bumped to version 4.8 beta as merged fixes tightened Compatibility renderer parity and display stability. The open queue points to Wayland crash handling, motion-vector reliability, and build-size work as the next focus.
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Render Correctness and Wayland Parity
Merged work focused on GPU rendering fixes for the Compatibility renderer and Vulkan, plus two Wayland window features. Editor changes trimmed install size and fixed common workflow crashes and glitches.
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Renderer Reliability and Editor Polish
Merged work focused on stability, led by a Compatibility renderer fix for global shader parameters and a GDScript hot-reload crash fix, alongside a cluster of editor UI repairs.
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Apple Export Hardening and Renderer Wins
Apple export, debug symbols, and crash reporting saw a coordinated reliability push, while renderers gained targeted performance and correctness fixes. UI testing and small core fixes round out a stability-focused day.
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Android External Textures and Debugger Overhaul
Mobile rendering for Android video leads the weekend, with hardware buffer support for external textures plus Vulkan reliability fixes. A dual-channel debugger protocol for Godot 3.6 and 4.6, and editor and macOS packaging fixes, round…
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Core Binding Unification
Core method binding cleanup dominates today, with paired changes to simplify and unify Variant bindings for long-term maintainability. Smaller reliability fixes for animation and fonts, plus release automation and UI polish, round out…
- Rendering Fixes, Smaller Binaries and Export Polish
- Deadlock Fixes, Streaming Corrections, and Mobile Stability
- Rendering Crashes, Editor Polish and Tougher Builds
- Editor Polish, Scripting Foundations, and Mobile Export Fixes
- Editor Reliability Fixes and Mobile Renderer Repairs
- Weekly Recap - Stabilization, Editor Workflow and Smaller Binaries
- Stabilization Push and 3.x Physics Fixes
- Editor Performance at Scale and Mobile Fixes
- Jolt Physics Fix and Stable Branch Hardening
- The Binary Size Diet
- Binary Size Diet, Scene Inheritance Push, and XR Rendering Fixes
- Web Sessions, Restartable Embedding, and Leaner Binaries
- Makima Interpolation and Script Editor Gains
- Weekly Recap - Mobile Accessibility, Script Speed, and Web Editor Gains
- iOS Accessibility, tvOS Port, and Crash Fixes
- C-Sharp Speed Boost and Net Ten Move
- Core Type Safety and Performance Push
- Live Canvas Editing and Export Upgrades
- Web Debugger and XR Compatibility Push
- Non-Allocating Physics, Touch UI, and WebXR Reach
- Rendering Fixes, Faster Containers, Editor Reliability
- Weekly Recap - Editor Polish, XR Fixes, and 4.7 Stabilization
- Stabilization Push With Texture Streaming and Editor Fixes
- WebXR Drops Layers Requirement, GI and Physics Fixes
- Editor Polish and the 4.7.3 Cherry-Pick Wave
- One Editor Steward, Many Fixes
- Web Platform Cleanup and LibGodot's Next Steps
- Cleaning Up Core Architecture and Container Performance
- SDL Upgrade Fallout and the SDFGI Lighting Cleanup
- Weekly Recap - XR Expansion and Renderer Precision
- Metal Backend Gets a Reliability Pass
- Layout Cache Cleanup and a Comma Crusade
- Fixing Overrides the Engine Never Should Have Blocked
- Rendering Gets a Major Rework, and the Ripple Effects Begin
- Editor Polish and Platform Bug Fixes
- GDScript Safety and Editor Stability Sweep
- GDScript Tooling Gets a Foundation Rebuild
- Weekly Recap - Rendering Overhaul & Editor Polish
- Editor Trust and GDScript Safety Nets
- Sanitizer Cleanup Sweep
- Editor Polish and Long-Tail Bug Fixes
- Rendering Fixes and Editor Polish
- Editor Polish and Platform Trims
- Editor Polish and Platform Cleanup
- Metal Rendering Overhaul and Editor Stability Sweep
- Weekly Recap - Editor Docks Grow Up, Rendering Gets Leaner
- Cleanup, Correctness, and a Grab Bag of Fixes
- Editor Cleanup and Contact Point Zero
- Big Rendering Wins, Editor Polish Everywhere
- GDType Cleanup and a Wave of Texture Fixes
- Platform Backends Get a Deep Clean
- Editor Architecture Keeps Shifting
- Weekly Recap - Core Architecture Overhaul & Apple Platform Expansion
- Trimming the Engine's Runtime Fat
- Under-the-Hood Performance and Polish
- Squeezing Out the Overhead
- Build Config Cleanup and Apple XR Expansion
- Apple Platforms and Physics Cleanup
- Platform Cleanup and macOS Flexibility
- macOS Cleanup and Editor Runtime Tools
- Weekly Recap - Old Branches, Cleanup, and Editor Polish
- Rendering Bugs and One Very Busy Contributor
- Command Palette Overhaul and Silent Crash Fixes
- Editor Workflow Overhaul and Baseline Bumps
- Old Branches, New Cleanup
- Cleanup, Crashes, and Cross-Platform Fixes
- Hardening Editor Internals and Locking Down Release Builds
- Old Core Code Gets Rebuilt
- Weekly Recap - Legacy Fixes, XR Expansion, and Editor Polish
- Timing Bugs and Object Lifetime Fixes
- Trimming the Release Template
- Editor Polish and a Cluster of Correctness Fixes
- Editor Bugs and API Cleanup
- Rendering Fixes Take Center Stage
- Display Scaling, Debugger Sync, and a Wave of Small Correctness Fixes
- Rendering Backends Get a Cleanup Pass
- Weekly Recap - Security Hardening & Release Stabilization
- Cleanup and Correctness Pass
- Bug Fixes Take Center Stage
- Editor Polish and Cleanup Day
- Stabilizing 4.7 and Chasing Down Regressions
- Core Cleanup and Mobile Editor Fixes
- Editor Polish and Long-Standing Bug Fixes
- Sanitizer Sweep and the Return of Web Export
- Weekly Recap - Editor Refactors and Security Housekeeping
- Sanitizer Sweep and the Great Doc Cleanup
- Randomness, Rendering, and a Wave of Cherry-Picks
- Old Branches, Old Bugs, and a Physics Overhaul
- Editor Inspector Gets a Facelift
- Core Cleanup and Editor Polish
- The Great Engine Slim-Down
- Editor Polish and Rendering Bug Fixes
Episode archive for Godot Daily
- Weekly Recap - Core Cleanup and Editor Polish
- Slimming the Engine, One Module at a Time
- The Great Vector Cleanup
- The Great Server Untangling
- Cleanup, Decoupling, and Editor Precision
- Core Cleanup and GDScript Correctness Push
- Hardening Pass Across Editor and Rendering
- Review Process Under the Microscope
- Weekly Recap - Security Patches & Editor Cleanup
- A Day of Crash Fixes
- A Day of Bug Fixes and One Big Bet
- Platform Fixes and Editor Polish
- Security Patches and a GDScript Cleanup That Needed a Fast Follow
- A Security Patch Goes Four Ways
- Security Patches and Platform Minimums
- The Great Core Cleanup
- Weekly Recap - Memory Safety, Rendering Fixes, and Third-Party Overhauls
- Cleaning Up the Core
- Security Overhaul and the Cost of Hidden Work
- Rendering Validation Cleanup
- Rendering Crashes and Core Cleanup
- Weekly Recap - Threading Fixes & Asset Pipeline Improvements
- Physics Bug Fixes and Rendering Improvements
- Physics Fixes and Audio System Cleanup
- Threading Fixes and Performance Improvements
- Editor Polish and Platform Support Expansion
- Pathfinding and Navigation Upgrades
- Editor Stability and Rich Text Fixes
- Deadlock Fixes and Animation System Improvements
- Weekly Recap - Engine Stability & Animation System Refinements
- Threading and Deadlock Resolution
- Internationalization Fix for SpinBox Controls
- Performance Optimizations and Editor Refinements
- Platform Support Expansion and Rendering Fixes
- Editor Selection Fixes and Rendering Patches
- Animation System Fixes and Rendering Optimizations
- Editor Polish and GDScript Reliability
- Weekly Recap - Platform Stability & Resource Management
- Resource Loading Fixes and Texture Compression Updates
- Resource Loading Fixes and Texture Compression Updates
- iOS and UI Container Fixes
- UI Fixes and Platform Updates
- GPU Compatibility and Editor Polish
- Mobile Rendering and Editor UI Improvements
- Weekly Recap - Android Fixes & Editor Polish
- Android Crash Fix and Editor Polish
- Editor Polish and Third-Party Updates
- Android Updates and Editor Fixes
- Editor Polish and Performance Fixes
- Platform Fixes and Editor Improvements
- Weekly Recap - Editor Improvements & Bug Fixes
- Editor Fixes and Export Improvements
- UI Fixes and Stability Updates
- Accessibility and Android Fixes
- Accessibility and Editor Improvements
- UI Polish and Rendering Fixes
- GUI Layout Fixes and Rendering Improvements
- HDR Display Support and Threading Fixes
- Polish Mode Activated
- Android Fixes and Editor Improvements
- Weekly Recap - Editor Fixes and VR Improvements
- Editor UI Fixes and Dependency Updates
- Animation Fixes and Build System Updates
- Editor Polish and Bug Fixes
- UI Material Inheritance and Animation Fixes
- HDR Screenshot Rollback and Editor Improvements
- Weekly Recap - Editor Polish & Platform Stability
- Text Rendering Updates and UI Fixes
- macOS Color Picker Fix and UI Improvements
- GDScript Improvements and UI Fixes
- Third-Party Library Updates and UI Improvements
- Weekly Recap - Android Platform Modernization
- Weekly Recap - Engine Modernization & Platform Updates
- UI Controls Major Overhaul
- Weekly Recap - Rendering Improvements & Quality Enhancements
- Weekly Recap - Graphics Powerhouse & Developer Experience
- HDR Revolution and Physics Polish
- Raytracing Revolution & Developer Experience Wins
- Particle Power-Up & Editor Polish Galore
- Accessibility Wins and Editor Polish
- Cross-Platform Polish & Accessibility Wins
- Metal Driver Maintenance Marathon
- Weekly Recap - Core Refactoring & Editor Polish Galore
- Xcode 26.4 Compatibility Fix
- Spring Cleaning and Bug Squashing
- UI Polish & Platform Perfection
- Small Fixes, Big Impact - The Threading Include Story
- Editor Polish Bonanza
- Memory Safety Win on Wayland
- Code Quality Revolution
- Memory Safety Revolution
- Text Rendering Revolution & Particle Power-Up
- Spring Cleaning and Polish Pass
- Weekly Recap - Animation Powerhouse Week
- Animation Revolution - Major Performance Wins and Editor Polish
- Spring Cleaning and Polish Party
- Animation Polish and Core Math Fixes
- Interface Polish & Developer Experience Wins
- Spring Cleaning the Codebase
- Polish & Performance Party
- Weekly Recap - Editor Polish & Infrastructure Refinements
- UI Polish & Developer Experience Boost
- Spring Cleaning Edition - Major Code Cleanup and Autoload Improvements
- The Great Include Cleanup - Faster Builds Ahead!
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