Godot Daily

Daily summaries of Godot engine development across rendering, editor, tooling, and platform support.

About this developer podcast

Godot Daily turns GitHub activity into short audio updates.

Episodes cover commits, pull requests, issues, and release work.

Use this page to listen, subscribe, and find related developer podcasts.

This show page is the public hub for the podcast. It has one stable listen URL.

Use it to find RSS feeds, recent episodes, related shows, and older episode links.

If the project is quiet, new episodes may pause until there is useful activity to summarize.

Recent episodes from Godot Daily

  1. Animation Reliability and Mesh Gizmos

    Fifteen pull requests centered on editor reliability and usability, led by three animation fixes and long-missing 3D mesh handles. Tile map, particle, and layout corrections round out a stability-driven day.

  2. Rendering Reliability and Physics Slimdown

    Merged fixes tighten lightmap, Metal, OpenXR and Linux display handling, while core work cuts Godot Physics binary size and speeds array operations. The pattern is reliability plus footprint: fewer platform-specific failures and leaner…

  3. 4.8 Beta Arrives Amid Renderer and Wayland Fixes

    Godot bumped to version 4.8 beta as merged fixes tightened Compatibility renderer parity and display stability. The open queue points to Wayland crash handling, motion-vector reliability, and build-size work as the next focus.

  4. Render Correctness and Wayland Parity

    Merged work focused on GPU rendering fixes for the Compatibility renderer and Vulkan, plus two Wayland window features. Editor changes trimmed install size and fixed common workflow crashes and glitches.

  5. Renderer Reliability and Editor Polish

    Merged work focused on stability, led by a Compatibility renderer fix for global shader parameters and a GDScript hot-reload crash fix, alongside a cluster of editor UI repairs.

  6. Apple Export Hardening and Renderer Wins

    Apple export, debug symbols, and crash reporting saw a coordinated reliability push, while renderers gained targeted performance and correctness fixes. UI testing and small core fixes round out a stability-focused day.

  7. Android External Textures and Debugger Overhaul

    Mobile rendering for Android video leads the weekend, with hardware buffer support for external textures plus Vulkan reliability fixes. A dual-channel debugger protocol for Godot 3.6 and 4.6, and editor and macOS packaging fixes, round…

  8. Core Binding Unification

    Core method binding cleanup dominates today, with paired changes to simplify and unify Variant bindings for long-term maintainability. Smaller reliability fixes for animation and fonts, plus release automation and UI polish, round out…

  9. Rendering Fixes, Smaller Binaries and Export Polish
  10. Deadlock Fixes, Streaming Corrections, and Mobile Stability
  11. Rendering Crashes, Editor Polish and Tougher Builds
  12. Editor Polish, Scripting Foundations, and Mobile Export Fixes
  13. Editor Reliability Fixes and Mobile Renderer Repairs
  14. Weekly Recap - Stabilization, Editor Workflow and Smaller Binaries
  15. Stabilization Push and 3.x Physics Fixes
  16. Editor Performance at Scale and Mobile Fixes
  17. Jolt Physics Fix and Stable Branch Hardening
  18. The Binary Size Diet
  19. Binary Size Diet, Scene Inheritance Push, and XR Rendering Fixes
  20. Web Sessions, Restartable Embedding, and Leaner Binaries
  21. Makima Interpolation and Script Editor Gains
  22. Weekly Recap - Mobile Accessibility, Script Speed, and Web Editor Gains
  23. iOS Accessibility, tvOS Port, and Crash Fixes
  24. C-Sharp Speed Boost and Net Ten Move
  25. Core Type Safety and Performance Push
  26. Live Canvas Editing and Export Upgrades
  27. Web Debugger and XR Compatibility Push
  28. Non-Allocating Physics, Touch UI, and WebXR Reach
  29. Rendering Fixes, Faster Containers, Editor Reliability
  30. Weekly Recap - Editor Polish, XR Fixes, and 4.7 Stabilization
  31. Stabilization Push With Texture Streaming and Editor Fixes
  32. WebXR Drops Layers Requirement, GI and Physics Fixes
  33. Editor Polish and the 4.7.3 Cherry-Pick Wave
  34. One Editor Steward, Many Fixes
  35. Web Platform Cleanup and LibGodot's Next Steps
  36. Cleaning Up Core Architecture and Container Performance
  37. SDL Upgrade Fallout and the SDFGI Lighting Cleanup
  38. Weekly Recap - XR Expansion and Renderer Precision
  39. Metal Backend Gets a Reliability Pass
  40. Layout Cache Cleanup and a Comma Crusade
  41. Fixing Overrides the Engine Never Should Have Blocked
  42. Rendering Gets a Major Rework, and the Ripple Effects Begin
  43. Editor Polish and Platform Bug Fixes
  44. GDScript Safety and Editor Stability Sweep
  45. GDScript Tooling Gets a Foundation Rebuild
  46. Weekly Recap - Rendering Overhaul & Editor Polish
  47. Editor Trust and GDScript Safety Nets
  48. Sanitizer Cleanup Sweep
  49. Editor Polish and Long-Tail Bug Fixes
  50. Rendering Fixes and Editor Polish
  51. Editor Polish and Platform Trims
  52. Editor Polish and Platform Cleanup
  53. Metal Rendering Overhaul and Editor Stability Sweep
  54. Weekly Recap - Editor Docks Grow Up, Rendering Gets Leaner
  55. Cleanup, Correctness, and a Grab Bag of Fixes
  56. Editor Cleanup and Contact Point Zero
  57. Big Rendering Wins, Editor Polish Everywhere
  58. GDType Cleanup and a Wave of Texture Fixes
  59. Platform Backends Get a Deep Clean
  60. Editor Architecture Keeps Shifting
  61. Weekly Recap - Core Architecture Overhaul & Apple Platform Expansion
  62. Trimming the Engine's Runtime Fat
  63. Under-the-Hood Performance and Polish
  64. Squeezing Out the Overhead
  65. Build Config Cleanup and Apple XR Expansion
  66. Apple Platforms and Physics Cleanup
  67. Platform Cleanup and macOS Flexibility
  68. macOS Cleanup and Editor Runtime Tools
  69. Weekly Recap - Old Branches, Cleanup, and Editor Polish
  70. Rendering Bugs and One Very Busy Contributor
  71. Command Palette Overhaul and Silent Crash Fixes
  72. Editor Workflow Overhaul and Baseline Bumps
  73. Old Branches, New Cleanup
  74. Cleanup, Crashes, and Cross-Platform Fixes
  75. Hardening Editor Internals and Locking Down Release Builds
  76. Old Core Code Gets Rebuilt
  77. Weekly Recap - Legacy Fixes, XR Expansion, and Editor Polish
  78. Timing Bugs and Object Lifetime Fixes
  79. Trimming the Release Template
  80. Editor Polish and a Cluster of Correctness Fixes
  81. Editor Bugs and API Cleanup
  82. Rendering Fixes Take Center Stage
  83. Display Scaling, Debugger Sync, and a Wave of Small Correctness Fixes
  84. Rendering Backends Get a Cleanup Pass
  85. Weekly Recap - Security Hardening & Release Stabilization
  86. Cleanup and Correctness Pass
  87. Bug Fixes Take Center Stage
  88. Editor Polish and Cleanup Day
  89. Stabilizing 4.7 and Chasing Down Regressions
  90. Core Cleanup and Mobile Editor Fixes
  91. Editor Polish and Long-Standing Bug Fixes
  92. Sanitizer Sweep and the Return of Web Export
  93. Weekly Recap - Editor Refactors and Security Housekeeping
  94. Sanitizer Sweep and the Great Doc Cleanup
  95. Randomness, Rendering, and a Wave of Cherry-Picks
  96. Old Branches, Old Bugs, and a Physics Overhaul
  97. Editor Inspector Gets a Facelift
  98. Core Cleanup and Editor Polish
  99. The Great Engine Slim-Down
  100. Editor Polish and Rendering Bug Fixes

Episode archive for Godot Daily

  1. Weekly Recap - Core Cleanup and Editor Polish
  2. Slimming the Engine, One Module at a Time
  3. The Great Vector Cleanup
  4. The Great Server Untangling
  5. Cleanup, Decoupling, and Editor Precision
  6. Core Cleanup and GDScript Correctness Push
  7. Hardening Pass Across Editor and Rendering
  8. Review Process Under the Microscope
  9. Weekly Recap - Security Patches & Editor Cleanup
  10. A Day of Crash Fixes
  11. A Day of Bug Fixes and One Big Bet
  12. Platform Fixes and Editor Polish
  13. Security Patches and a GDScript Cleanup That Needed a Fast Follow
  14. A Security Patch Goes Four Ways
  15. Security Patches and Platform Minimums
  16. The Great Core Cleanup
  17. Weekly Recap - Memory Safety, Rendering Fixes, and Third-Party Overhauls
  18. Cleaning Up the Core
  19. Security Overhaul and the Cost of Hidden Work
  20. Rendering Validation Cleanup
  21. Rendering Crashes and Core Cleanup
  22. Weekly Recap - Threading Fixes & Asset Pipeline Improvements
  23. Physics Bug Fixes and Rendering Improvements
  24. Physics Fixes and Audio System Cleanup
  25. Threading Fixes and Performance Improvements
  26. Editor Polish and Platform Support Expansion
  27. Pathfinding and Navigation Upgrades
  28. Editor Stability and Rich Text Fixes
  29. Deadlock Fixes and Animation System Improvements
  30. Weekly Recap - Engine Stability & Animation System Refinements
  31. Threading and Deadlock Resolution
  32. Internationalization Fix for SpinBox Controls
  33. Performance Optimizations and Editor Refinements
  34. Platform Support Expansion and Rendering Fixes
  35. Editor Selection Fixes and Rendering Patches
  36. Animation System Fixes and Rendering Optimizations
  37. Editor Polish and GDScript Reliability
  38. Weekly Recap - Platform Stability & Resource Management
  39. Resource Loading Fixes and Texture Compression Updates
  40. Resource Loading Fixes and Texture Compression Updates
  41. iOS and UI Container Fixes
  42. UI Fixes and Platform Updates
  43. GPU Compatibility and Editor Polish
  44. Mobile Rendering and Editor UI Improvements
  45. Weekly Recap - Android Fixes & Editor Polish
  46. Android Crash Fix and Editor Polish
  47. Editor Polish and Third-Party Updates
  48. Android Updates and Editor Fixes
  49. Editor Polish and Performance Fixes
  50. Platform Fixes and Editor Improvements
  51. Weekly Recap - Editor Improvements & Bug Fixes
  52. Editor Fixes and Export Improvements
  53. UI Fixes and Stability Updates
  54. Accessibility and Android Fixes
  55. Accessibility and Editor Improvements
  56. UI Polish and Rendering Fixes
  57. GUI Layout Fixes and Rendering Improvements
  58. HDR Display Support and Threading Fixes
  59. Polish Mode Activated
  60. Android Fixes and Editor Improvements
  61. Weekly Recap - Editor Fixes and VR Improvements
  62. Editor UI Fixes and Dependency Updates
  63. Animation Fixes and Build System Updates
  64. Editor Polish and Bug Fixes
  65. UI Material Inheritance and Animation Fixes
  66. HDR Screenshot Rollback and Editor Improvements
  67. Weekly Recap - Editor Polish & Platform Stability
  68. Text Rendering Updates and UI Fixes
  69. macOS Color Picker Fix and UI Improvements
  70. GDScript Improvements and UI Fixes
  71. Third-Party Library Updates and UI Improvements
  72. Weekly Recap - Android Platform Modernization
  73. Weekly Recap - Engine Modernization & Platform Updates
  74. UI Controls Major Overhaul
  75. Weekly Recap - Rendering Improvements & Quality Enhancements
  76. Weekly Recap - Graphics Powerhouse & Developer Experience
  77. HDR Revolution and Physics Polish
  78. Raytracing Revolution & Developer Experience Wins
  79. Particle Power-Up & Editor Polish Galore
  80. Accessibility Wins and Editor Polish
  81. Cross-Platform Polish & Accessibility Wins
  82. Metal Driver Maintenance Marathon
  83. Weekly Recap - Core Refactoring & Editor Polish Galore
  84. Xcode 26.4 Compatibility Fix
  85. Spring Cleaning and Bug Squashing
  86. UI Polish & Platform Perfection
  87. Small Fixes, Big Impact - The Threading Include Story
  88. Editor Polish Bonanza
  89. Memory Safety Win on Wayland
  90. Code Quality Revolution
  91. Memory Safety Revolution
  92. Text Rendering Revolution & Particle Power-Up
  93. Spring Cleaning and Polish Pass
  94. Weekly Recap - Animation Powerhouse Week
  95. Animation Revolution - Major Performance Wins and Editor Polish
  96. Spring Cleaning and Polish Party
  97. Animation Polish and Core Math Fixes
  98. Interface Polish & Developer Experience Wins
  99. Spring Cleaning the Codebase
  100. Polish & Performance Party
  101. Weekly Recap - Editor Polish & Infrastructure Refinements
  102. UI Polish & Developer Experience Boost
  103. Spring Cleaning Edition - Major Code Cleanup and Autoload Improvements
  104. The Great Include Cleanup - Faster Builds Ahead!

More public developer podcasts

Browse other public Podlog show hubs with crawler-readable RSS and episode links.

  1. Next.js Daily 264 episodes
  2. Pi Mono 144 episodes
  3. OpenClaw 221 episodes
  4. RuView 175 episodes
  5. Agora Next Updates 280 episodes
  6. Rails Daily 264 episodes
  7. Home Assistant Daily 269 episodes
  8. Linux Kernel Daily 242 episodes
  9. Eleviewer Daily 2 episodes
  10. React Daily 160 episodes
  11. Jabref Daily 110 episodes
  12. BlocksBeyondTheStars Daily 89 episodes
  13. Jabref Daily 111 episodes
  14. Next Js Daily 99 episodes
  15. Headroom Daily 108 episodes
  16. Agent Of Empires Daily 99 episodes
  17. Buzz Transcription 106 episodes
  18. Frigate NVR Updates 247 episodes
  19. Linux Kernel 235 episodes
  20. Homebrew 259 episodes
  21. TypeScript 148 episodes
  22. Ruby on Rails 252 episodes
  23. Redis 227 episodes
  24. Next.js 261 episodes
  25. Vue.js 199 episodes
  26. Rust 232 episodes
  27. Ruby Core Updates 255 episodes
  28. Python 245 episodes
  29. Go 245 episodes
  30. VS Code 263 episodes
  31. TailwindCSS 155 episodes
  32. Node.js 257 episodes
  33. Django 249 episodes
  34. React Native 206 episodes
  35. PostgreSQL 248 episodes
  36. Kubernetes 258 episodes
  37. LangChain 243 episodes
  38. Ollama 247 episodes
  39. PyTorch 262 episodes
  40. Openharness Daily 71 episodes
  41. Maestro Daily 98 episodes
  42. Videorc Daily 91 episodes
  43. Navidrome Daily 119 episodes
  44. Shannon 107 episodes
  45. iCloud Photos Downloader 37 episodes
  46. NativeScript iOS Daily 46 episodes
  47. AtomVM Daily 21 episodes
  48. Rimworld ChickenBatteryCage Daily 1 episode
  49. The Algorithm Daily 20 episodes
  50. Agora Next Daily 16 episodes
  51. Onlook Design Updates 34 episodes
  52. Energy Inc Ace Mate Learning Daily 2 episodes
  53. tiny-gpu Daily 20 episodes
  54. OpenAI Skills 52 episodes
  55. Crush Daily 1 episode
  56. ControlNet Daily 0 episodes
  57. FinceptTerminal Daily 0 episodes