Godot Daily: Live Canvas Editing and Export Upgrades
The headline is live manipulation of canvas items in the Game view, plus stronger web, Android and XR export workflows. Underneath, dictionary tweaks, profiler fixes and crash guards tighten core reliability.
Duration: PT2M23S
Episode overview
This episode is a short developer briefing from Godot Daily.
It explains recent repository work in plain language.
- Show: Godot Daily
- Published: 2026-09-25T06:02:51Z
- Audio duration: PT2M23S
Transcript excerpt
This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.
Good morning, it's Friday, September 25th, 2026, and this is Godot Daily.
The lead story is live editing: you can now move, resize, rotate and scale canvas items directly in the Game view while running, closing a long-standing workflow gap.
That change, pull request 122510, adds in-game manipulation tools with pivot control, after weeks of work and nearly thirty review comments. For developers, it means less stop-tweak-restart cycling for 2-D layout and faster visual iteration during playtests.
Second theme is shipping and platform reliability, especially web, Android and XR. On web, pull request 123543 fixes drag-and-drop so folders keep their structure and only dropped files are reported, while pull request 123525 makes project downloads more discoverable with per-file download and folder-as-zip from the…
Third, core hardening and small performance wins. Pull request 123788 micro-optimizes dictionary get operations, while open proposals would speed up typed-array checks and reduce copying for reference-counted types. Pull request 123549 makes the Perfetto profiler hash set thread-local to stop crashes with…
What's next to watch: improved diff coloring in the Object D-B profiler,…
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