Godot Daily: C-Sharp Speed Boost and Net Ten Move

C# gets faster engine-to-script calls as Godot Sharp moves to .NET 10. Android screen-reader support and reflection probe blending fixes round out a correctness push, alongside editor performance wins.

Duration: PT2M16S

Episode overview

This episode is a short developer briefing from Godot Daily.

It explains recent repository work in plain language.

  • Show: Godot Daily
  • Published: 2026-09-27T06:02:39Z
  • Audio duration: PT2M16S

Transcript excerpt

This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.

Good morning, it's September 27th, 2026, and this is Godot Daily.

The headline today is a faster, more modern C-sharp stack, with a major call speedup landing alongside the move to .NET 10.

First, performance and platform. Pull request 116300 reworks C-plus-plus to .NET calls using function pointers and hash-map lookup, aiming to bring call speed back in line with Godot 3, with a fallback to the old path when script classes override the method. That pairs with pull request 123738, which upgrades Godot…

Second, correctness you can see and hear. On Android, pull request 117785 adds initial AccessKit support for screen readers, and pull request 123870 updates AccessKit to version 0.23.1 to fix a related crash. On rendering, two linked fixes tackle reflection probes: one for incorrect blending when intensity is…

Third, the editor gets leaner. Pull request 123728 cuts FileSystem dock selection cost by about half by removing a duplicate import file load that froze large folders, while other merges tidy the script editor container, declutter class reference docs, and stop suggesting dot new on abstract classes. Also note an…

What's next: verify C-sharp projects on .NET 10, watch for the…

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