Godot Daily: macOS and Wayland Input Fixes Lead Platform Reliability Push

Merged fixes for macOS mouse tracking, memory leaks, and Wayland keyboard handling headline a day focused on platform reliability, alongside editor workflow corrections and rendering accuracy fixes.

Duration: PT2M24S

Episode overview

This episode is a short developer briefing from Godot Daily.

It explains recent repository work in plain language.

  • Show: Godot Daily
  • Published: 2026-11-04T06:03:31Z
  • Audio duration: PT2M24S

Transcript excerpt

This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.

Good morning, it's November 4th, 2026, and this is Godot Daily.

The lead pattern today is platform input reliability, with macOS and Wayland getting targeted fixes that directly affect responsiveness and correctness.

First, macOS display handling. Pull request 125091 fixes wrong mouse positions on multi-display setups by using the global event location instead of a window-relative position, and removes a blocking window query on every motion event that could cost up to seven and a half milliseconds on the main thread. Related…

Second, Linux and Android input. Pull request 125048 adds safety checks for missing compose tables and states in Wayland keyboard handling, preventing crashes without disrupting normal typing. On Android, pull request 125027 fixes touchpad scrolling in the editor on Googlebooks, while pull request 125045 enables the…

Third, editor and rendering correctness. Pull request 125113 caches compiler symbols during C sharp translation template generation, cutting a process reported to take hours down to minutes. Pull request 124979 restores parameter validation in Visual Shader that had regressed. On the rendering and physics side, pull…

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Nearby episodes from Godot Daily

  1. Rendering Reliability and Platform Correctness
  2. Split Editor View and Rendering Parity Push
  3. Rendering Correctness and Platform Plumbing
  4. Vendor Updates and Rendering Stability Push
  5. Editable Children Revert and Threading Race Fixes
  6. Weekly Recap - Security Updates and Playback Stability
  7. WebSocket and Metal Stability Fixes
  8. Rendering Correctness, Debugger Honesty, Threading Fix