Godot Daily: UI Fixes and Stability Updates
Nine pull requests merged yesterday focusing on UI component fixes, with key improvements to PopupMenu handling, shader crash prevention, and inspector tooltips. Additional commits included LightmapGI fixes and multi-input support enhancements.
Duration: PT2M3S
Transcript
Good morning, this is Godot Daily for May 15th, 2026.
Yesterday saw significant activity with nine merged pull requests addressing critical UI and stability issues. mihe merged two important PopupMenu fixes - one addressing input handling when scaled or padded, resolving issues with mouse position scaling, and another fixing submenu positioning that wasn't accounting for margins properly.
Chaosus merged a shader compiler fix preventing crashes when parameter names were identical to uniform names, addressing two reported issues. Infiland fixed inspector tooltips that were failing after focus changes by properly releasing pressed input state during app focus transitions.
Alex2782 merged support for multi-input handling in BaseButton with Alt+Click functionality, removing unnecessary device ID restrictions that were preventing multitouch operations. This change followed extensive Android testing with Bluetooth peripherals.
Calinou addressed LightmapGI probe interpolation at lightmap boundaries, preventing ambient light from appearing pure black when objects sit at the edge of LightmapGI node bounds. The fix improves lighting consistency across lightmap boundaries.
KoBeWi exposed the _can_commit_handle_on_click function in EditorNode3DGizmoPlugin, providing plugin developers with additional control over gizmo interaction behavior.
Repiteo merged the fourth batch of cherry-picks for the upcoming 4.6.3 release, incorporating 342 additions and 226 deletions across 35 files in the stable branch. Additionally, NoNormalDev made a minor documentation correction to the RandomNumberGenerator seed function description.
Looking ahead, the 4.6.3 release appears to be progressing with these stability fixes, while the main branch continues receiving UI refinements and shader improvements.
That's your Godot development update for today.