Godot Daily: WebSocket and Metal Stability Fixes
Activity centers on crash and correctness fixes for networking, rendering, and scene loading, alongside editor debugging improvements. The highest-impact work is the WebSocket receive repair and Metal initialization hardening.
Duration: PT2M36S
Episode overview
This episode is a short developer briefing from Godot Daily.
It explains recent repository work in plain language.
- Show: Godot Daily
- Published: 2026-11-02T06:03:31Z
- Audio duration: PT2M36S
Transcript excerpt
This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.
Good morning, it's Monday, November 2nd, 2026.
The clear signal today is stability. Across networking, rendering, and scene loading, developers are closing crash and data-corruption paths that affect shipped games.
First, core reliability. One change, pull request 125066, repairs four confirmed defects in the Web Socket peer receive path, where control frames could leak into data messages and fragmented messages failed to reassemble correctly. For multiplayer and live-service developers, that means fewer dropped or mangled…
Second, editor debugging is getting more usable. Pull request 125064 restores live editing for Visual Shader after the move to a new shader graph abstraction broke path-based updates from undo and redo. And pull request 125041 adds runtime node deletion with undo support to the debugger tree and game view, a first…
Finally, platforms and scripting. There's new native support for L-G web O-S televisions on Linux in pull request 125053, plus a Wayland fix for compose-key input and a language selector for Android quick settings. On performance, pull request 125060 removes an unnecessary allocation when forwarding script…
What's next: watch for testing on web O-S T-Vs…
Nearby episodes from Godot Daily
- Vendor Updates and Rendering Stability Push
- macOS and Wayland Input Fixes Lead Platform Reliability Push
- Editable Children Revert and Threading Race Fixes
- Weekly Recap - Security Updates and Playback Stability
- Rendering Correctness, Debugger Honesty, Threading Fix
- Rendering Debug Push and Security Backports
- Security Library Blitz and Web Audio Fixes
- Silent Failures, Security Trust, and Editor Friction Fixes