Godot Daily: Jolt Physics Fix and Stable Branch Hardening

Jolt physics saw a course-correction to fix shape queries without shipping a regression, while second-batch cherry-picks moved 4.6.4 and 4.7.3 toward release. Editor focus, mobile lighting, and build fixes round out a stabilization-heavy day.

Duration: PT2M26S

Episode overview

This episode is a short developer briefing from Godot Daily.

It explains recent repository work in plain language.

  • Show: Godot Daily
  • Published: 2026-10-03T06:04:02Z
  • Audio duration: PT2M26S

Transcript excerpt

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Good morning, it's October 3rd, 2026, and this is Godot Daily.

The lead story is physics reliability. Work on Jolt in master is cleaning up how double-sided and decorator shapes are handled so shape queries treat them as leaf shapes, while the 4.7 branch is deliberately backing a related change out to avoid shipping a known regression.

First theme, Jolt course correction. Pull request 124080, now merged, consolidates decorator shapes into one and makes it a leaf shape, closing reports around duplicate collisions with concave polygon shapes. In parallel, pull request 124087 reverts that duplicate-collision fix from the 4.7 branch. The message is…

Second, stable-branch hardening. There are second-batch cherry-picks open for future 4.6.4 and 4.7.3, pulling in fixes across physics, rendering, and platform code. Supporting that push are targeted build and platform merges: allowing macOS minimum version up to 14 for flexibility with dependencies, passing the…

Third, editor and renderer polish with direct user impact. The Script Editor now focuses text on dock focus and click, fixing a workflow annoyance. An open fix targets area lights going black on the mobile renderer by clamping to…

What'…

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