Godot Daily: Xcode 26.4 Compatibility Fix

Today we're covering a crucial compatibility fix from bruvzg that resolves Metal driver build issues with the latest Xcode 26.4. This targeted fix touches four Metal driver files and ensures Godot continues building smoothly for macOS and iOS developers using Apple's newest development tools.

Duration: PT3M39S

Episode overview

This episode is a short developer briefing from Godot Daily.

It explains recent repository work in plain language.

  • Show: Godot Daily
  • Published: 2026-03-29T10:01:59Z
  • Audio duration: PT3M39S

Transcript excerpt

This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.

Hey there, Godot developers! Welcome back to Godot Daily. I'm your host, and wow, what a beautiful Monday morning this is - March 29th, 2026. I hope you're settling in with your favorite coffee or tea because we've got some really important housekeeping to talk about today that's going to make your development life…

So here's the thing - sometimes the most important contributions to a project aren't the flashy new features or the big UI overhauls. Sometimes it's the quiet heroes who make sure everything just keeps working when the world changes around us. And that's exactly what we're celebrating today.

Our main story comes from bruvzg, who just merged a really crucial fix for anyone building Godot with Apple's latest Xcode 26.4. Now, if you've been following along for a while, you might remember this dance we've done before. It's like that friend who keeps changing their mind about dinner plans - Apple updates…

What happened here is pretty fascinating from a technical perspective, but I'll keep it simple. There was this issue that the team thought they'd solved back when they encountered it with custom LLVM-20 builds. The fix involved setting the C++ standard to C++20, and that…

bruv…

Nearby episodes from Godot Daily

  1. Accessibility Wins and Editor Polish
  2. Cross-Platform Polish & Accessibility Wins
  3. Metal Driver Maintenance Marathon
  4. Weekly Recap - Core Refactoring & Editor Polish Galore
  5. Spring Cleaning and Bug Squashing
  6. UI Polish & Platform Perfection
  7. Small Fixes, Big Impact - The Threading Include Story
  8. Editor Polish Bonanza