Godot Daily: Non-Allocating Physics, Touch UI, and WebXR Reach

Physics queries gain non-allocating methods to cut per-frame garbage, while the editor adds native touch support and crash fixes. WebXR also drops its Layers API requirement to run on more browsers.

Duration: PT2M15S

Episode overview

This episode is a short developer briefing from Godot Daily.

It explains recent repository work in plain language.

  • Show: Godot Daily
  • Published: 2026-09-23T06:04:24Z
  • Audio duration: PT2M15S

Transcript excerpt

This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.

Good morning, it's September 23rd, 2026, and this is Godot Daily.

The lead story is less garbage at runtime. Merged PR 113970 adds non-allocating physics queries for two-D and three-D space state, letting you pass in a typed result object instead of getting back a fresh dictionary and array every call. For raycasts, point checks and shape queries done every frame, that means fewer…

That same performance thread shows up elsewhere. PR 123701 removes an extra variant copy in G-D script setters, which should speed up property writes. And PR 115653 lets the decal atlas update a single texture instead of rebuilding the whole atlas, which unlocks animated decals using drawable textures without the…

Second theme: the editor gets more stable and more touch-ready. PRs 122960 and 123576 add native touch support to the tab bar and pop-up menus — tap to open, drag to scroll, long-press for context menu and drag-and-drop. Alongside that, PR 123693 switches the inspector and connections docks to object I-Ds, fixing a…

Third: X-R on more browsers and headsets. Merged PR 123642 drops the requirement for the Web X-R Layers A-P-I, which was missing or broken on some browsers like Pico, so projects no…

Wh…

Nearby episodes from Godot Daily

  1. Rendering Fixes, Faster Containers, Editor Reliability
  2. Weekly Recap - Editor Polish, XR Fixes, and 4.7 Stabilization
  3. Stabilization Push With Texture Streaming and Editor Fixes
  4. WebXR Drops Layers Requirement, GI and Physics Fixes
  5. Editor Polish and the 4.7.3 Cherry-Pick Wave
  6. One Editor Steward, Many Fixes
  7. Web Platform Cleanup and LibGodot's Next Steps
  8. Cleaning Up Core Architecture and Container Performance