Godot Daily: Build Config Cleanup and Apple XR Expansion
A cluster of fixes closed out compilation gaps when physics or navigation modules are disabled, while Apple platforms saw a coordinated push on visionOS hand tracking and audio stability. Editor UX papercuts—popup menus, node positioning, and theme labels—also got cleaned up.
Duration: PT2M36S
Episode overview
This episode is a short developer briefing from Godot Daily.
It explains recent repository work in plain language.
- Show: Godot Daily
- Published: 2026-08-21T06:02:59Z
- Audio duration: PT2M36S
Transcript excerpt
This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.
Good morning, it's August 21st, 2026, and this is Godot Daily.
The clearest pattern today: build configuration debt is getting paid down. Two separate PRs, #122593 and #122594, both from Akien, tackle the same underlying problem—compiling Godot with physics or navigation modules disabled was broken in multiple combinations. The first fixed template compilation and even caught a…
Second theme: Apple platforms got real attention. PR #122567 adds hand tracking and PSVR2 controller support for Apple Vision Pro through the standard XR Controller and Hand Modifier APIs—no new API surface, just new backends. Right alongside it, PR #122611 fixes a genuinely annoying bug: audio interruptions were…
A few smaller but notable fixes: PR #122620 resolves a popup menu regression where clicking a separator or disabled item would still highlight the first selectable option—a side effect of a recent focus-handling change. PR #122635 fixes a matrix multiplication order bug that caused incorrect node positioning when…
What to watch: the disable-physics and disable-navigation fixes suggest CI may not have full coverage for these build flag combinations—worth checking if you rely on minimal builds. And…
Tha…
Nearby episodes from Godot Daily
- Weekly Recap - Core Architecture Overhaul & Apple Platform Expansion
- Trimming the Engine's Runtime Fat
- Under-the-Hood Performance and Polish
- Squeezing Out the Overhead
- Apple Platforms and Physics Cleanup
- Platform Cleanup and macOS Flexibility
- macOS Cleanup and Editor Runtime Tools
- Weekly Recap - Old Branches, Cleanup, and Editor Polish