Godot Daily: Third-Party Security Sweep and E-Net Fix

Merged activity centers on security-driven updates to ThorVG, PCRE2, UFBX and TinyEXR, plus a critical E-Net server bandwidth fix. Editor and rendering correctness fixes round out the day.

Duration: PT2M39S

Episode overview

This episode is a short developer briefing from Godot Daily.

It explains recent repository work in plain language.

  • Show: Godot Daily
  • Published: 2026-10-20T06:02:23Z
  • Audio duration: PT2M39S

Transcript excerpt

This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.

Good morning, it's October 20th, 2026, and this is Godot Daily.

The lead signal is hardening. Most of yesterday's merges update bundled libraries for security and stability, alongside one high-impact networking correction.

First, the dependency sweep. PR 124646 updates ThorVG to version 1.1.3, picking up polish and fixes for published security advisories, including CVE-2026-45729. PR 124654 updates PCRE2 to 10.49 for recent security fixes, with a parallel backport proposed for the 3.x branch. PR 124649 updates UFBX to 0.23.1 to…

Second, multiplayer reliability. PR 124620 fixes the E-Net multiplayer peer's create server method, which was omitting incoming bandwidth when creating the host. That shifted later arguments by one position, so the channel count was misused as a tiny bandwidth limit and the channel limit defaulted to max. In…

Third, editor and rendering correctness. PR 124557 applies the lightmap max texture size to the final lightmap instead of the supersampled textures, with a clear bake error when the device limit is exceeded. PR 112490 fixes the shader preprocessor skipping a character after line continuations, which broke macros.…

What's next: watch the FreeType upgrade…

Nearby episodes from Godot Daily

  1. E Net Bandwidth Fix and Editor Polish
  2. Animation Reliability and Mesh Gizmos
  3. Rendering Reliability and Physics Slimdown
  4. 4.8 Beta Arrives Amid Renderer and Wayland Fixes
  5. Render Correctness and Wayland Parity
  6. Renderer Reliability and Editor Polish
  7. Apple Export Hardening and Renderer Wins
  8. Android External Textures and Debugger Overhaul