Godot Daily: Physics Fixes and Audio System Cleanup
Today's activity centers on two main areas: critical fixes for Jolt Physics integration and a systematic cleanup of the audio effects system. Several physics bugs affecting rigid body gravity and collision detection have been resolved, while the audio system is being streamlined to remove deprecated components.
Duration: PT2M15S
Episode overview
This episode is a short developer briefing from Godot Daily.
It explains recent repository work in plain language.
- Show: Godot Daily
- Published: 2026-06-14T06:02:04Z
- Audio duration: PT2M15S
Transcript excerpt
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Good morning, this is Godot Daily for June 14th, 2026.
Today's development activity reveals two significant focus areas: stabilizing the Jolt Physics integration and cleaning up the audio effects system.
The physics work addresses some fundamental issues that have been affecting developers. Pull request 120258 fixes a critical bug where setting gravity scale on rigid body 3D from code had no effect - the problem was that the gravity scale setter wasn't triggering a recalculation of total gravity properties.…
On the audio front, we're seeing a systematic cleanup effort. Pull requests 120271 and 120277 are removing deprecated and base class audio effects from the editor's effect list, making the interface cleaner for developers. Pull request 120265 is also modernizing audio effect controls across chorus, compressor,…
Beyond these main themes, there are notable additions including JXL image format support via lib-jxl in pull request 120276, and networking improvements with the exposure of packet peer UDP's poll method in pull request 120266. The web export system is also getting C# and .NET optimizations with GDExtension support…
These changes suggest the team is focusing on stability…
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