BlocksBeyondTheStars Daily

A block-based 3D space crafting game: explore procedurally generated planets across many star systems, mine and craft, tame creatures, build ships, bases and your own space stations — solo or with friends. Open-source…

About this developer podcast

BlocksBeyondTheStars Daily turns GitHub activity into short audio updates.

Episodes cover commits, pull requests, issues, and release work.

Use this page to listen, subscribe, and find related developer podcasts.

This show page is the public hub for the podcast. It has one stable listen URL.

Use it to find RSS feeds, recent episodes, related shows, and older episode links.

If the project is quiet, new episodes may pause until there is useful activity to summarize.

Recent episodes from BlocksBeyondTheStars Daily

  1. Atmosphere Release Meets Playtest Fixes

    Two releases shipped in 24 hours around the Unity 6.6 and WebGPU atmosphere upgrade and a 28-report playtest bundle. The pattern is large visual change followed by rapid correction for water readability, repair UX, and stability.

  2. Hold-to-Grip Climbing Rework

    A single high-impact change in PR 2388 reworks climbing around holding Jump, with safe sliding, smarter ledge pull-ups, and a new no-room message. There is no broader pattern across the activity — this movement update is the signal.

  3. The Black-Gold Oil Release

    Version 2026.10.9 centers on making oil findable with tar seeps, full-height pockets and a long-range scanner echo, paired with a server-side gadget reach fix and a crash fix for VEGA tips.

  4. The Spectacle Release Ships Debris Fields

    The v2026.10.8 "spectacle" release centers on a large new debris-field and salvage system merged in PR #2360, backed by release prep, documentation catch-up, and a tooling fix that ensure the feature actually lands correctly for players.

  5. Grappling Release and Spectacle Terrain

    The v2026.10.7 grappling release shipped traversal upgrades — the energy rope gun, back-to-my-ship rescue, and asteroid locking — alongside combat rebalancing, while generation 21 landed dramatic new arch, pillar, mesa, and fossil terrain.

  6. Suit-Up and Tinkerer Releases Land

    Back-to-back releases v2026.10.5 and v2026.10.6 shipped Crystal Net 2 with scanner and bio-lab fixes, then worn-suit systems with gloves and target lock. The pattern is active gear moving from inventory to worn slots, and hidden building…

  7. The Discovery Release

    Version 2026.10.4 ships the bio lab and the space scanner package together as the discovery release. The pattern across the activity is exploration gameplay backed by per-world correctness fixes and full 14-language release notes.

  8. Climbing Release, Live Weather Worlds and Browser Startup Fixes

    Two releases in two days shipped wall climbing, orbit-to-ground weather consistency, and browser startup hardening. The pattern is traversal, visual truthfulness, and shell reliability with no protocol or terrain break.

  9. Sparks Release VFX Overhaul
  10. The Door Won't Open Fix
  11. The Prospector Release
  12. The Intercity Release Links Towns, Ships and Trains
  13. The Ideas Release Lands
  14. Crystal Net System and Back-to-Back Releases
  15. Glowing Caves and Eight-Legged Ambush
  16. Giants Arrive as City Boot Times Collapse
  17. Faster World Loads, Fixed City Doors and Factory Rebalance
  18. The Doorway Release and Locale Hardening
  19. Paintbox Release Locks In Creator Suite
  20. Creator Suite Lands
  21. The Quarters Release
  22. The v2026.9.10 Player-Report Cleanup
  23. Player-Reported Fixes Ship Together
  24. Settlements Get Real, NPCs Get Grounded
  25. World Feels Alive, Bugs Get Squashed
  26. Horizon, City, and the Player-Report Cleanup Sprint
  27. A New Planets Release Ships, Backed by a Playtest-and-Fix Loop
  28. The v2026.9.5 Release and Its Aftershocks
  29. A Full Report Queue Closes Out Clean
  30. One Bug, Four Symptoms
  31. Terrain Overhaul and Player-Facing Fixes
  32. Playtesting Pays Off Before Ship
  33. The Landscape-Variety Package Ships
  34. The Performance Package Ships
  35. Stations Get Stable, Spawns Get Fair
  36. Playtest Feedback Drives a Fix Wave
  37. Fixing Tablet Crashes
  38. The Tablet Release Ships
  39. The Drafting-Table Release
  40. The Audit Aftermath
  41. The Outfitter Release Ships
  42. The Great Player-Report Cleanup
  43. Player Fixes, Content Growth, and a Faster Test Gate
  44. The Feature-Deepening Epic Wraps
  45. The Feature-Deepening Push Lands
  46. The Constellation Release Ships
  47. Endgame Systems Land, Save Corruption Gets Locked Down
  48. The Progression Package Lands
  49. The Progression Package Lands
  50. Late-Game Progression and a Rendering Fix
  51. Client-Server Truth Gets Reconciled
  52. The Rendezvous Release Ships Accessibility and Polish
  53. Multiplayer Ground-Truth Bugs and the v2026.8.15 Release
  54. The Multiplayer Audit Pays Off
  55. LAN Playtest Fallout and a New Ship-Building Release
  56. One Big Release Day
  57. The v2026.8.10 Release Fixes a Pattern of Shallow State
  58. Fourteen Languages and the Race Conditions Under Them
  59. Two Releases, One Playtest-Driven Sprint
  60. Fixing the First Ten Seconds
  61. The Premiere Release Ships
  62. The Shipyard Release Ships
  63. The Wonders Release Ships
  64. Survival Gets Teeth, Game Modes Get Real
  65. Creatures Learn the Terrain, Water Learns to Persist
  66. Italian Localization Push Catches a Stale Bug
  67. The Long-View Release Ships
  68. Playtesting Closes the Loop on Item Loss
  69. Account Security and the Landforms Release
  70. A Release Day, A Fixed Stop Button, and Two Minutes Reclaimed
  71. v0.9.0 Ships the Frontier Release
  72. The Homestead Release Lands
  73. The New-Player Release Ships
  74. Closing the Static Audit Loop
  75. The Audit Release Ships
  76. The Visual-Fidelity Release Ships
  77. The Performance Release Ships
  78. The Performance Sprint
  79. The Glitch dot Fun Launch, and What Broke First
  80. v0.7.7 Security Disclosure Goes Public
  81. Audit Fixes Ship in v0.7.7
  82. The .NET 10 Migration

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