BlocksBeyondTheStars Daily
A block-based 3D space crafting game: explore procedurally generated planets across many star systems, mine and craft, tame creatures, build ships, bases and your own space stations — solo or with friends. Open-source…
About this developer podcast
BlocksBeyondTheStars Daily turns GitHub activity into short audio updates.
Episodes cover commits, pull requests, issues, and release work.
Use this page to listen, subscribe, and find related developer podcasts.
- Format: public podcast hub
- Feeds: daily and weekly RSS
- Content: recent episodes, archive links, and related shows
This show page is the public hub for the podcast. It has one stable listen URL.
Use it to find RSS feeds, recent episodes, related shows, and older episode links.
If the project is quiet, new episodes may pause until there is useful activity to summarize.
Recent episodes from BlocksBeyondTheStars Daily
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Atmosphere Release Meets Playtest Fixes
Two releases shipped in 24 hours around the Unity 6.6 and WebGPU atmosphere upgrade and a 28-report playtest bundle. The pattern is large visual change followed by rapid correction for water readability, repair UX, and stability.
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Hold-to-Grip Climbing Rework
A single high-impact change in PR 2388 reworks climbing around holding Jump, with safe sliding, smarter ledge pull-ups, and a new no-room message. There is no broader pattern across the activity — this movement update is the signal.
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The Black-Gold Oil Release
Version 2026.10.9 centers on making oil findable with tar seeps, full-height pockets and a long-range scanner echo, paired with a server-side gadget reach fix and a crash fix for VEGA tips.
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The Spectacle Release Ships Debris Fields
The v2026.10.8 "spectacle" release centers on a large new debris-field and salvage system merged in PR #2360, backed by release prep, documentation catch-up, and a tooling fix that ensure the feature actually lands correctly for players.
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Grappling Release and Spectacle Terrain
The v2026.10.7 grappling release shipped traversal upgrades — the energy rope gun, back-to-my-ship rescue, and asteroid locking — alongside combat rebalancing, while generation 21 landed dramatic new arch, pillar, mesa, and fossil terrain.
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Suit-Up and Tinkerer Releases Land
Back-to-back releases v2026.10.5 and v2026.10.6 shipped Crystal Net 2 with scanner and bio-lab fixes, then worn-suit systems with gloves and target lock. The pattern is active gear moving from inventory to worn slots, and hidden building…
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The Discovery Release
Version 2026.10.4 ships the bio lab and the space scanner package together as the discovery release. The pattern across the activity is exploration gameplay backed by per-world correctness fixes and full 14-language release notes.
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Climbing Release, Live Weather Worlds and Browser Startup Fixes
Two releases in two days shipped wall climbing, orbit-to-ground weather consistency, and browser startup hardening. The pattern is traversal, visual truthfulness, and shell reliability with no protocol or terrain break.
- Sparks Release VFX Overhaul
- The Door Won't Open Fix
- The Prospector Release
- The Intercity Release Links Towns, Ships and Trains
- The Ideas Release Lands
- Crystal Net System and Back-to-Back Releases
- Glowing Caves and Eight-Legged Ambush
- Giants Arrive as City Boot Times Collapse
- Faster World Loads, Fixed City Doors and Factory Rebalance
- The Doorway Release and Locale Hardening
- Paintbox Release Locks In Creator Suite
- Creator Suite Lands
- The Quarters Release
- The v2026.9.10 Player-Report Cleanup
- Player-Reported Fixes Ship Together
- Settlements Get Real, NPCs Get Grounded
- World Feels Alive, Bugs Get Squashed
- Horizon, City, and the Player-Report Cleanup Sprint
- A New Planets Release Ships, Backed by a Playtest-and-Fix Loop
- The v2026.9.5 Release and Its Aftershocks
- A Full Report Queue Closes Out Clean
- One Bug, Four Symptoms
- Terrain Overhaul and Player-Facing Fixes
- Playtesting Pays Off Before Ship
- The Landscape-Variety Package Ships
- The Performance Package Ships
- Stations Get Stable, Spawns Get Fair
- Playtest Feedback Drives a Fix Wave
- Fixing Tablet Crashes
- The Tablet Release Ships
- The Drafting-Table Release
- The Audit Aftermath
- The Outfitter Release Ships
- The Great Player-Report Cleanup
- Player Fixes, Content Growth, and a Faster Test Gate
- The Feature-Deepening Epic Wraps
- The Feature-Deepening Push Lands
- The Constellation Release Ships
- Endgame Systems Land, Save Corruption Gets Locked Down
- The Progression Package Lands
- The Progression Package Lands
- Late-Game Progression and a Rendering Fix
- Client-Server Truth Gets Reconciled
- The Rendezvous Release Ships Accessibility and Polish
- Multiplayer Ground-Truth Bugs and the v2026.8.15 Release
- The Multiplayer Audit Pays Off
- LAN Playtest Fallout and a New Ship-Building Release
- One Big Release Day
- The v2026.8.10 Release Fixes a Pattern of Shallow State
- Fourteen Languages and the Race Conditions Under Them
- Two Releases, One Playtest-Driven Sprint
- Fixing the First Ten Seconds
- The Premiere Release Ships
- The Shipyard Release Ships
- The Wonders Release Ships
- Survival Gets Teeth, Game Modes Get Real
- Creatures Learn the Terrain, Water Learns to Persist
- Italian Localization Push Catches a Stale Bug
- The Long-View Release Ships
- Playtesting Closes the Loop on Item Loss
- Account Security and the Landforms Release
- A Release Day, A Fixed Stop Button, and Two Minutes Reclaimed
- v0.9.0 Ships the Frontier Release
- The Homestead Release Lands
- The New-Player Release Ships
- Closing the Static Audit Loop
- The Audit Release Ships
- The Visual-Fidelity Release Ships
- The Performance Release Ships
- The Performance Sprint
- The Glitch dot Fun Launch, and What Broke First
- v0.7.7 Security Disclosure Goes Public
- Audit Fixes Ship in v0.7.7
- The .NET 10 Migration
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