BlocksBeyondTheStars Daily
A block-based 3D space crafting game: explore procedurally generated planets across many star systems, mine and craft, tame creatures, build ships, bases and your own space stations — solo or with friends. Open-source…
About this developer podcast
BlocksBeyondTheStars Daily turns GitHub activity into short audio updates.
Episodes cover commits, pull requests, issues, and release work.
Use this page to listen, subscribe, and find related developer podcasts.
- Format: public podcast hub
- Feeds: daily and weekly RSS
- Content: recent episodes, archive links, and related shows
This show page is the public hub for the podcast. It has one stable listen URL.
Use it to find RSS feeds, recent episodes, related shows, and older episode links.
If the project is quiet, new episodes may pause until there is useful activity to summarize.
Recent episodes from BlocksBeyondTheStars Daily
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The Outfitter Release Ships
A player-feedback-driven release closed twenty issues from one reporter plus seventeen audit follow-ups from epic eleven-ninety-seven, landing ship module removal, a portable data folder, and a batch of server-side reliability fixes in…
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The Great Player-Report Cleanup
Marcel and the AI Cat Coder team closed out Lyxette's two-round player-report batch, fixing ten live bugs and shipping NPC personal space, base air readouts, and visible suit gear — while a separate content PR chained the tech tree and…
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Player Fixes, Content Growth, and a Faster Test Gate
A player-report bundle fixed ship-switching, settler placement, and a macOS networking crash, while two content PRs deepened farming and ore economies — all shipped alongside a CI shard rebalance that trims the test gate by two and a…
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The Feature-Deepening Epic Wraps
A single epic, tracked as issue 1197, closed out this week with twenty-four slices covering social systems, vehicles, moderation, gamepad support, and base life — bundled into eleven pull requests that consistently paired features…
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The Feature-Deepening Push Lands
A six-slice feature-deepening epic shipped end to end — moderation, mission chains, scanning, endgame pacing, and companion payoff — alongside a steady stream of community-driven save and content validation fixes.
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The Constellation Release Ships
A big progression epic wrapped with two audit rounds closing out its sharpest bugs, a new release went out the door, and a separate fix cut the game's first WebGL download from around 208 megabytes to about 40.
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Endgame Systems Land, Save Corruption Gets Locked Down
The endgame progression package shipped in full — relay networks, NPC dialogue, unique galaxy sites, and colored glass — while a separate hardening effort closed off silent data corruption in player persistence across all three storage…
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The Progression Package Lands
Four merged features close out most of an epic called "the progression package," giving distance meaning, letting families share a world with different rules, and finally giving the story an ending — while one open PR quietly hardens…
- The Progression Package Lands
- Late-Game Progression and a Rendering Fix
- Client-Server Truth Gets Reconciled
- The Rendezvous Release Ships Accessibility and Polish
- Multiplayer Ground-Truth Bugs and the v2026.8.15 Release
- The Multiplayer Audit Pays Off
- LAN Playtest Fallout and a New Ship-Building Release
- One Big Release Day
- The v2026.8.10 Release Fixes a Pattern of Shallow State
- Fourteen Languages and the Race Conditions Under Them
- Two Releases, One Playtest-Driven Sprint
- Fixing the First Ten Seconds
- The Premiere Release Ships
- The Shipyard Release Ships
- The Wonders Release Ships
- Survival Gets Teeth, Game Modes Get Real
- Creatures Learn the Terrain, Water Learns to Persist
- Italian Localization Push Catches a Stale Bug
- The Long-View Release Ships
- Playtesting Closes the Loop on Item Loss
- Account Security and the Landforms Release
- A Release Day, A Fixed Stop Button, and Two Minutes Reclaimed
- v0.9.0 Ships the Frontier Release
- The Homestead Release Lands
- The New-Player Release Ships
- Closing the Static Audit Loop
- The Audit Release Ships
- The Visual-Fidelity Release Ships
- The Performance Release Ships
- The Performance Sprint
- The Glitch dot Fun Launch, and What Broke First
- v0.7.7 Security Disclosure Goes Public
- Audit Fixes Ship in v0.7.7
- The .NET 10 Migration
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