Godot Daily: Makima Interpolation and Script Editor Gains

Merged work centered on smoother animation and a more productive script editor, plus canvas and platform stability fixes. Highlights include Modified Akima interpolation in PR 123835 and symbol renaming in PR 117949.

Duration: PT2M35S

Episode overview

This episode is a short developer briefing from Godot Daily.

It explains recent repository work in plain language.

  • Show: Godot Daily
  • Published: 2026-09-29T06:02:26Z
  • Audio duration: PT2M35S

Transcript excerpt

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Good morning, it's September 29th, 2026.

Yesterday's work centered on smoother animation and a faster script editor, with a steady stream of editor and platform stability fixes.

Starting with scripting: merged pull request 117949 adds simple symbol renaming using exact find-in-files search filtered by lookup, closing a long-standing proposal. Two completion fixes landed alongside it: pull request 123243 restores subclass suggestions for inherited classes, and pull request 123290 scopes…

In animation and 3D, pull request 123835 adds Modified Akima interpolation, which looks at six keys instead of four to reduce overshoot on uneven key spacing, plus a partial refactor of key retrieval. An open follow-up, pull request 123942, tackles unstable blending when rotations are 180 degrees apart. Related…

Finally, editor and platform reliability: pull request 123865 fixes regressions in the new canvas item manipulator, from internal selection to mouse offset, while pull request 123832 makes canvas selection respect effective Z-index and layer. On internals, pull request 102963 replaces a debug collisions hint…

What's next: watch the open Wayland exit-hang fix with a wakeup pipe, pull request…

Nearby episodes from Godot Daily

  1. Web Sessions, Restartable Embedding, and Leaner Binaries
  2. Weekly Recap - Mobile Accessibility, Script Speed, and Web Editor Gains
  3. iOS Accessibility, tvOS Port, and Crash Fixes
  4. C-Sharp Speed Boost and Net Ten Move
  5. Core Type Safety and Performance Push
  6. Live Canvas Editing and Export Upgrades
  7. Web Debugger and XR Compatibility Push
  8. Non-Allocating Physics, Touch UI, and WebXR Reach