Godot Daily: Web Debugger and XR Compatibility Push
The web editor gained live debugging tools and WebXR gained fallback support for headsets without multiview. A parallel push improves the debugger and object database profiler for tracking leaks and live scene changes.
Duration: PT2M40S
Episode overview
This episode is a short developer briefing from Godot Daily.
It explains recent repository work in plain language.
- Show: Godot Daily
- Published: 2026-09-24T06:02:31Z
- Audio duration: PT2M40S
Transcript excerpt
This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.
Good morning, it's September 24th, 2026.
Our lead story: Godot on the web just got significantly more practical, for both developers and players.
First, web platform parity. PR 123327 implements the web editor debugger over a message port, bringing profilers, live editing, remote scene tree inspection, and monitors to the web editor. Actual script debugging is explicitly not included yet, with a separate change planned for that. Paired with it, PR 120558…
Second, a concentrated push on debugger usability. Three linked object database profiler proposals improve how memory snapshots are read — PR 123761 reworks inbound and outbound reference display with clearer change coloring, PR 123765 highlights modified properties in the inspector, and PR 123768 highlights changed…
Finally, reliability and performance fixes. PR 123739 switches MSBuild output concatenation to a string builder, with reported measurements showing a large drop in build time with verbose logging. PR 123752 fixes a use-after-free in the method binding error path, and PR 123748 corrects a 3.x shader uniform mismatch…
What's next: watch for script debugging on web via promise integration, and for the profiler changes to…
Nearby episodes from Godot Daily
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