Godot Daily: E Net Bandwidth Fix and Editor Polish

A shifted-argument bug in E Net multiplayer could throttle clients to a trickle, while a cluster of editor fixes cleans up tab, theme, and shader-graph annoyances.

Duration: PT2M16S

Episode overview

This episode is a short developer briefing from Godot Daily.

It explains recent repository work in plain language.

  • Show: Godot Daily
  • Published: 2026-10-19T06:02:59Z
  • Audio duration: PT2M16S

Transcript excerpt

This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.

Good morning, it's October 19th, 2026. You're listening to Godot Daily.

Top story: a one-argument networking bug that could cripple multiplayer, plus a broad wave of editor polish.

First, multiplayer. Pull request 124620 fixes create server in the E Net multiplayer peer, where arguments after max peers were shifted by one position. That meant the channel count was being misused as the incoming bandwidth limit — three channels could mean a five byte per second limit — while the real bandwidth…

Second, the editor interface. Five proposals clean up small but frequent annoyances. Pull requests 124609 and 124617 stop errors when dock containers and the main screen have no tabs to draw. Pull request 124613 fixes parts of the debugger windows not following a theme change. Pull request 124619 adds an option for…

Finally, runtime and platform fixes. On macOS, pull request 124624 disables system state restoration to avoid a 10 to 40 millisecond stall on first flush. Pull request 124615 clears virtual joystick input on exiting the tree, preventing stuck input. Pull request 124616 fixes a duplicated signal connection in Trail…

What's next: verify E Net bandwidth behavior if you were working…

Nearby episodes from Godot Daily

  1. Third-Party Security Sweep and E-Net Fix
  2. Animation Reliability and Mesh Gizmos
  3. Rendering Reliability and Physics Slimdown
  4. 4.8 Beta Arrives Amid Renderer and Wayland Fixes
  5. Render Correctness and Wayland Parity
  6. Renderer Reliability and Editor Polish
  7. Apple Export Hardening and Renderer Wins
  8. Android External Textures and Debugger Overhaul