Godot Daily: UI Fixes and Platform Updates
Eight pull requests merged today addressing UI regressions, Wayland improvements, and macOS mouse handling issues. Additional translation sync brings first updates for Godot 4.7.
Duration: PT2M5S
Transcript
Good morning, this is Godot Daily for May 27th, 2026.
YeldhamDev merged a fix for the FileSystem dock collapse state regression, resolving an issue where uncollapsed states weren't loading properly when no files were selected during editor shutdown. The fix also replaces some tree update requests with more efficient BFS operations.
Deralmas merged improvements to Wayland hovered window handling, addressing touch input issues and ensuring the engine never receives problematic mouse enter and exit event combinations.
Bruvzg merged a new property for auto-adjusting oversampling with canvas item scale, which has been applied to the theme preview to maintain sharpness during scaling operations.
Nintorch merged a fix for an Input.parse_input_event Button regression that was caused by early return statements blocking subsequent code execution. The fix removes problematic return statements while maintaining functionality.
Stuartcarnie merged a macOS fix for mouse warp functionality in embedded game windows, correcting a regression where float-to-integer conversions were being handled incorrectly.
KoBeWi merged a PopupMenu fix that prevents separators from being counted toward the search bar's minimum item count threshold.
Sydist merged a RichTextLabel fix addressing an issue where setting tab_size to zero still created a 1-pixel indent on lists and indents instead of no indentation.
AThousandShips merged CODEOWNERS improvements for the modules directory, updating entries after recent migration changes.
Additionally, Rémi Verschelde synced the first batch of translations with Weblate for Godot 4.7, dropping outdated translations that fell below completion thresholds and updating multiple language files.
What's next: Platform-specific fixes continue to be prioritized, and UI component stability improvements are ongoing. Translation synchronization for 4.7 will continue in subsequent updates.
That's your Godot development update for today.