BlocksBeyondTheStars Daily: The Duel Release Brings On-Foot PvP and Enemies Codex

Five player-reported issues shipped together as version 2026.10.28, the duel release. The pattern is systems hardening: unwired PvP rules now enforced on foot, enemies centralized in data, plus builder quality-of-life and full 14-language release notes.

Duration: PT2M11S

Episode overview

This episode is a short developer briefing from BlocksBeyondTheStars Daily.

It explains recent repository work in plain language.

  • Show: BlocksBeyondTheStars Daily
  • Published: 2026-10-26T05:00:57Z
  • Audio duration: PT2M11S

Transcript excerpt

This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.

Good morning, it's Monday, October 26th, 2026, and this is BlocksBeyondTheStars Daily.

The lead: five player reports landed as one gameplay bundle, then shipped as version 2026.10.28, the duel release.

The core is on-foot player versus player, in PR 2973. Until now, the world rules for PvP and friendly fire had no reader, so the settings did nothing on foot. Now they do: off, duels only, crew versus crew, or on, with allies spared unless friendly fire is on. Guards cover ships, stations, space, vehicles, god mode…

The second shift is maintainability through data. All drones, flying saucers, cruisers, raider ships, Guardian machines and robbers are now built from a single enemies data file, with balance unchanged and pinned. The player Codex gains an Enemies chapter that fills in as you meet each kind. That centralizes tuning…

Around that, builder and explorer quality of life. Giant trunks now drop matching giant mahogany logs that work in every wood recipe, so trunks can be patched seamlessly, with one fixed dark red-brown bark on all worlds and no save bump. Return to ship skips the three-minute wait in Sandbox, Creative, or with a…

PRs 2974 and 2975 closed the loop: changelog,…

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