BlocksBeyondTheStars Daily: The Drafting-Table Release
A single day's work shipped a full controller pass on the game's menus, a shared load-and-generate system across all three editors, and a Docker storage leak fix that took a production host from 121 gigabytes down to 18 — all rolled into the v2026.8.24 release.
Duration: PT2M25S
Episode overview
This episode is a short developer briefing from BlocksBeyondTheStars Daily.
It explains recent repository work in plain language.
- Show: BlocksBeyondTheStars Daily
- Published: 2026-08-31T04:02:41Z
- Audio duration: PT2M25S
Transcript excerpt
This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.
Good morning, it's August 31st, 2026, and this is BlocksBeyondTheStars Daily.
The signal today: this was consolidation work. Marcel's own playtesting drove nearly every fix — controller navigation, editor usability, update UI — and it all landed together in yesterday's "drafting-table" release.
First theme: gamepad support went from partial to real. PR #1412 closed eight separate issues found while testing the pad path — a search box that trapped input, a pie menu that couldn't be selected, focus states, scroll-into-view, and stick scrolling for text-heavy screens like credits and story pages. Follow-up…
Second theme: the ship, station, and settlement editors got shared infrastructure. PR #1392 fixed six foundational UI bugs — palette rows, scrollbars, a stray planet left behind from the menu background — in shared components, so all three editors benefited at once. PR #1403 built on that with a shared load picker…
Third theme: production hygiene. PR #1415 traced a Docker volume leak — three anonymous volumes created per world wake, never cleaned up — that had filled the host to 121 of 237 gigabytes. The fix plus manual pruning brought it down to 18, with a weekly cron job now…
Smaller…