BlocksBeyondTheStars Daily: Double Release - Story Then Water

Two releases shipped October 13th — v2026.10.13 the story release and v2026.10.14 the water release — driven by player reports from Lyxette and Screelit plus story hardening, a new water model, and full 14-language localization.

Duration: PT2M52S

Episode overview

This episode is a short developer briefing from BlocksBeyondTheStars Daily.

It explains recent repository work in plain language.

  • Show: BlocksBeyondTheStars Daily
  • Published: 2026-10-14T04:00:57Z
  • Audio duration: PT2M52S

Transcript excerpt

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Hello, it's October 14th, 2026, and this is BlocksBeyondTheStars Daily.

Lead insight: the team shipped two releases in one day, the story release followed hours later by the water release, both built almost entirely from player testing and follow-up hardening.

First theme is water. PR 2526 and release PR 2527 introduce a new water model with distinct water classes by position. Seas, rivers, generated waterfalls and placed water stay endless, while still water above sea level is now finite, settling layer by layer and draining slowly through a gap until plugged. Terrain…

Second theme is report-driven polish. PR 2538 covers Screelit's seven reports: the creature translator panel now takes cursor focus with keyboard and controller support, world labels and health bars are occluded through walls, plants and lamps pop when their ground disappears, weapons shoot through walk-through…

Third is story maturity and safety. PR 2504 closes a security gap so arcade guests never become world admin, with a new opt-out for player admins on hosted worlds. It also smooths cutscenes with faster settle after captions, applied hide-HUD, world-only dimming, voice chatter and ambience ducking, adds a…

What's…

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