BlocksBeyondTheStars Daily: Triple Release to Festivals, Bases and Seasons
Three releases shipped in two days — v2026.10.31, .32 and .33 — refining festivals with player choice and fewer festive days, then adding base focuses, name tags, enemy portraits and four seasons. The pattern is a shift from adding systems to player control, backed by a steady twelve-language release notes pipeline.
Duration: PT2M12S
Episode overview
This episode is a short developer briefing from BlocksBeyondTheStars Daily.
It explains recent repository work in plain language.
- Show: BlocksBeyondTheStars Daily
- Published: 2026-10-31T05:00:27Z
- Audio duration: PT2M12S
Transcript excerpt
This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.
Good morning, it's Friday, October 31st, 2026, and this is BlocksBeyondTheStars Daily.
Three releases shipped in two days — festival, lantern, and seasons — moving the game from adding systems to giving players control over them.
First, festivals were reined in. PR 3027 follows up the initial festival release with My Festivals, letting each player choose which festivals to celebrate, defaulting to major world events plus their language. Core days only now trigger mood effects, cutting festive days in 2027 from 163 to about 40, with Halloween…
Second, bases and world simulation got personal. PR 3043, from player reports, adds one free, instant focus per base — Market, Miner, Lumberjack or Radio Centre — with travelling merchants now requiring a Market base. Planets get four persisted seasons affecting warmth and growth, with visual changes for leaves,…
Finally, release hygiene. Three release preps, plus in-game release notes shipped in twelve community languages each time, and PR 3018 fixes the More Festivals list drawing under its own button and bottom bar — a sibling-order drawing bug seen before.
What's next: watch multiplayer sync of festival preferences and season growth balance,…
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