BlocksBeyondTheStars Daily: The .NET 10 Migration

The server-side stack moved from .NET 8 to .NET 10 LTS, closing a security gap in the SQLite bundle and extending platform support to late 2028, while three smaller documentation and release-notes updates rounded out the day.

Duration: PT2M24S

Episode overview

This episode is a short developer briefing from BlocksBeyondTheStars Daily.

It explains recent repository work in plain language.

  • Show: BlocksBeyondTheStars Daily
  • Published: 2026-07-13T12:10:25Z
  • Audio duration: PT2M24S

Transcript excerpt

This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.

Good day, and welcome to BlocksBeyondTheStars Daily for July 13, 2026.

The headline today is a single, broad infrastructure move: the server-side stack now runs on .NET 10 LTS instead of .NET 8. That's the story worth remembering.

PR 309, and its matching commit fa8f6d9, retargeted all ten server, launcher, and test projects to .NET 10 — everything from the game server and persistence layer to the world host and report host. The Unity client and shared libraries were left untouched, so this is purely a back-end move. Two things made this more…

The second theme is release housekeeping tied directly to that upgrade. PR 310 added the version 0.7.6 changelog entry documenting the .NET 10 move alongside a singleplayer start-world fix, and also backfilled some missing version comparison links that had been overlooked. PR 311 logged the publish date for the…

Separately, PR 312 was a pure documentation and branding update — a new logo wordmark on the README and added links to the book and audiobook. No functional impact, but worth knowing if you're navigating the docs folder and see a new image asset.

What's next: with the SDK and dependency versions bumped, watch for any downstream package…

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