BlocksBeyondTheStars Daily: The Door Won't Open Fix

A school-club report of a stuck player-built door led to merged PR #2150, closing issues #2145 through #2148. Doorways are now protected from building, jambs require real walls, and doors stay E-only with teaching prompts.

Duration: PT1M56S

Episode overview

This episode is a short developer briefing from BlocksBeyondTheStars Daily.

It explains recent repository work in plain language.

  • Show: BlocksBeyondTheStars Daily
  • Published: 2026-10-01T04:01:28Z
  • Audio duration: PT1M56S

Transcript excerpt

This excerpt keeps the crawler page concise. Listen to the episode or use the RSS feed for the full update.

Hello, it's Thursday, October 1st, 2026.

The lead story is a school-club report — a door won't open in a self-built house on a flower world — which turned out not to be a browser defect, but three ways player-built doors end up stuck shut. The work landed as commit 4aa8689 under pull request 2150, closing four issues.

First theme: doorways are now protected space. The place handler refuses any cell a door fills, whether player-built or stamped, across its three-high opening, before anything is consumed. The same protection extends to ship edits, which now refuse every doorway cell, including the starter hatch. For developers,…

Second, what counts as a wall got stricter. The jamb check for placed doors now accepts only real walls — no flowers, fluids, torches, or other walk-through blocks — and the server and the ghost preview enforce it the same way. That's directly aimed at the flower-world case that started this, where flora looked like…

Third, the interaction model is now explicit and taught. By maintainer decision, doors stay E-only; right-click does not open them. Referenced in issue 2147, right-clicking a closed door now places nothing and shows a prompt explaining how it…

What's…

Nearby episodes from BlocksBeyondTheStars Daily

  1. The Prospector Release
  2. The Intercity Release Links Towns, Ships and Trains
  3. The Ideas Release Lands
  4. Crystal Net System and Back-to-Back Releases
  5. Glowing Caves and Eight-Legged Ambush
  6. Giants Arrive as City Boot Times Collapse
  7. Faster World Loads, Fixed City Doors and Factory Rebalance
  8. The Doorway Release and Locale Hardening